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CCEA GCSE Digital Technology

GCSE · CCEAComputer Science610 cards

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Flashcards for CCEA GCSE Digital Technology, covering Unit 1, the compulsory core studied by every student, split into topics in the specification's order, then a separate subdeck for each pathway's examined unit: Multimedia (Unit 2) and Programming (Unit 4). Delete or suspend whichever pathway subdeck does not match your course. Units 3 and 5, marked as controlled assessment coursework rather than a written exam, are not covered.

Adding it gives you your own copy, with every subdeck below. Each card then comes back just before you would forget it, and every one you get right or wrong counts towards your mastery of its topic. You can delete or suspend the parts you are not studying once it is yours.

What is inside (35 subdecks)

  • Multimedia pathway: Unit 2 Digital Authoring Concepts120 cards
    • 2.1 Designing multimedia and database solutions20 cards
    • 2.2 Digital development considerations13 cards
    • 2.3 Multimedia applications6 cards
    • 2.4 Multimedia authoring concepts18 cards
    • 2.5 HTML22 cards
    • 2.6 Database development17 cards
    • 2.7 Testing multimedia solutions20 cards
    • 2.8 Evaluating digitally authored systems4 cards
  • Programming pathway: Unit 4 Digital Development Concepts117 cards
    • 4.1 Software development trends6 cards
    • 4.2 Number systems and binary arithmetic13 cards
    • 4.3 Character representation7 cards
    • 4.4 Boolean operators and truth tables12 cards
    • 4.5 Computational thinking and algorithm design11 cards
    • 4.6 Sorting and searching algorithms11 cards
    • 4.7 Programming constructs32 cards
    • 4.8 Error handling in programs8 cards
    • 4.9 Testing programming solutions13 cards
    • 4.10 Evaluating digitally developed systems4 cards
  • Unit 1: Digital Technology (compulsory core)373 cards
    • 1.1 Data, information, units of storage and data types28 cards
    • 1.2 Representing images9 cards
    • 1.3 Representing sound12 cards
    • 1.4 Data portability and file formats39 cards
    • 1.5 System software and utilities17 cards
    • 1.6 Database applications and validation51 cards
    • 1.7 Spreadsheet applications25 cards
    • 1.8 Computer hardware48 cards
    • 1.9 Network technologies38 cards
    • 1.10 Cyberspace, network security and data transfer46 cards
    • 1.11 Cloud technology7 cards
    • 1.12 Legislation29 cards
    • 1.13 Ethical, social and workplace impact16 cards
    • 1.14 Digital applications8 cards

Some of its cards

  • Give an example of how a gaming or simulation application can support education.
    A simulation can let students practise a skill, such as flying a plane, safely and cheaply
  • Local area network (LAN)
    A network that covers a small geographical area, such as one building or site
  • Storing and processing data on remote servers accessed over the internet, rather than on a local device
    Cloud computing
  • What is one ethical concern about internet misuse?
    It can expose people, especially children, to harmful or inappropriate content
  • The component that carries out the fetch, decode and execute cycle to process instructions
    Central processing unit (CPU)
  • A horizontal line of cells in a spreadsheet, identified by a number
    Row (spreadsheet)
  • An interface that lets a user interact with a system using windows, icons, menus and a pointer
    Graphical user interface (GUI)
  • Why is testing an important part of the development process?
    It finds errors and checks that a solution meets its requirements before it is used
  • What does an HTML title tag control?
    The text shown in the browser's title bar or tab for a web page
  • Combining different media types, such as text, images, sound and video, into one interactive digital product
    Multimedia authoring

And 600 more once you add the deck.