OCR A-Level Computer Science
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- Past papersOCR A level Computer Science past papers · 13 papers
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- NotesOCR A-Level Computer Science · 45 notes
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Find a tutorFlashcards for OCR A-Level Computer Science (H446), split into Computer systems and Algorithms and programming, then by the specification's numbered topics. Covers the processor, software, data exchange, data types, data structures, Boolean algebra, legal and ethical issues, computational thinking, programming and algorithms. The programming project is left out.
Adding it gives you your own copy, with every subdeck below. Each card then comes back just before you would forget it, and every one you get right or wrong counts towards your mastery of its topic. You can delete or suspend the parts you are not studying once it is yours.
What is inside (41 subdecks)
Component 01 Computer systems1090 cards
1.1 Processors, input, output and storage154 cards
- 1.1.1 Structure and function of the processor71 cards
- 1.1.2 Types of processor31 cards
- 1.1.3 Input, output and storage52 cards
1.2 Software and software development192 cards
- 1.2.1 Systems software61 cards
- 1.2.2 Applications generation34 cards
- 1.2.3 Software development23 cards
- 1.2.4 A Paradigms and procedural languages17 cards
- 1.2.4 B Assembly language and the Little Man Computer25 cards
- 1.2.4 C Modes of addressing memory10 cards
- 1.2.4 D Object-oriented programming22 cards
1.3 Exchanging data264 cards
- 1.3.1 Compression, encryption and hashing47 cards
- 1.3.2 Databases81 cards
- 1.3.3 Networks90 cards
- 1.3.4 Web technologies46 cards
1.4 Data types, data structures and algorithms399 cards
- 1.4.1 A Data types, binary integers and two's complement69 cards
- 1.4.1 B Hexadecimal30 cards
- 1.4.1 C Floating point38 cards
- 1.4.1 D Bitwise operations and character sets58 cards
- 1.4.2 A Arrays, records, lists and tuples23 cards
- 1.4.2 B Linked lists, stacks and queues31 cards
- 1.4.2 C Graphs, trees and hash tables43 cards
- 1.4.3 A Boolean logic, gates and truth tables26 cards
- 1.4.3 B Boolean laws and simplification35 cards
- 1.4.3 C Karnaugh maps25 cards
- 1.4.3 D Adders and flip-flops21 cards
- 1.5 Legal, moral, cultural and ethical issues81 cards
Component 02 Algorithms and programming232 cards
- 2.1 Elements of computational thinking50 cards
2.2 Problem solving and programming72 cards
- 2.2.1 Programming techniques56 cards
- 2.2.2 Computational methods16 cards
2.3 Algorithms110 cards
- 2.3.1 (a-d) Analysis and Big O27 cards
- 2.3.1 (e) Data structure algorithms and traversal23 cards
- 2.3.1 (f1) Sorting algorithms29 cards
- 2.3.1 (f2) Searching and shortest path algorithms31 cards
Some of its cards
And 1312 more once you add the deck.