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OCR GCSE Design and Technology

GCSE · OCRDesign and Technology36 notes in 9 folders, 199 KB

Notes for OCR GCSE Design and Technology (J310), in folders for the eight content areas of the specification in its order, with the in-depth material and making notes for papers and boards, timber, metals, polymers, textiles and design engineering, and a folder on the mathematics the course uses. Delete any material you do not study in depth once the notes are yours.

Adding them puts a copy in your notes, in a folder of its own with the folders below, for you to change and turn into flashcards or a question deck. Download gives you a zip of markdown files, which opens in any notes app.

What is inside

  • Identifying requirements
    • Exploring a context and its stakeholders7 KB
    • Usability and ergonomics5 KB
  • Learning from existing products and practice
    • Analysing existing products6 KB
    • New and emerging technologies and design decisions4 KB
  • Implications of wider issues
    • Impacts of new and emerging technologies5 KB
    • Sources of energy7 KB
    • Environmental, social and economic influences on designing and making5 KB
  • Design thinking and communication
    • Communicating design ideas7 KB
    • Design approaches and collaboration5 KB
  • Material considerations
    • Categories of materials and new developments7 KB
    • Properties and material selection7 KB
    • Sources, origins and lifecycle of materials6 KB
    • Stock forms and standard components4 KB
    • Papers and boards4 KB
    • Timber5 KB
    • Metals5 KB
    • Polymers5 KB
    • Textile fibres and fabrics5 KB
    • Electronic and mechanical components5 KB
  • Technical understanding
    • Structural integrity and finishing7 KB
    • Movement, forces and mechanisms7 KB
    • Electronic systems7 KB
  • Manufacturing processes and techniques
    • Iterative models and accurate marking out6 KB
    • Shaping and joining materials3 KB
    • Digital design and manufacture6 KB
    • Scales of production5 KB
    • Making with papers and boards4 KB
    • Making with timber6 KB
    • Making with metals6 KB
    • Making with polymers6 KB
    • Making with textiles5 KB
    • Making for design engineering5 KB
  • Viability of design solutions
    • Cost, quantities and commercial viability6 KB
  • Mathematics in design and technology
    • Units, standard form, ratio and percentages6 KB
    • Handling data and graphs5 KB
    • Geometry, area, volume and scale6 KB

The first note

Identifying requirements / Exploring a context and its stakeholders

## Why a designer starts with the context A design solution is made for a particular setting and a particular group of people, so the first job is to find out what that setting asks of the product. A kettle designed for a family kitchen and one designed for a camp site are both kettles, yet the materials, size, power source and price that suit one are wrong for the other. Exploring the **context** means finding out where and how the product or system will be used, who will use it, and what social, cultural, moral and economic conditions surround it. What the designer learns turns into opportunities (things the product could do well) and constraints (things that limit the design), and both feed the requirements the finished product is judged against. ### Where and how the product is used The physical environment sets many requirements directly. A product used outdoors meets rain, sunlight and temperature changes, so it needs materials and finishes that resist weathering and corrosion. A product used in a hospital ward may need to be wiped clean with disinfectant, so seams and crevices that trap dirt are a fault. A product used in a noisy workshop cannot rely on a quiet beep to tell the user something has happened. How the product is used matters as much as where. The designer asks how often it is used, for how long, by one person or several, with one hand or two, standing or sitting, and what happens when it is used wrongly. A tool used for a few seconds once a day can…

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