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AQA GCSE Design and Technology

GCSE · AQADesign and Technology32 notes in 4 folders, 172 KB

Notes for AQA GCSE Design and Technology (8552), in folders for core technical principles, specialist technical principles and designing and making principles in the specification's order, plus one for the maths and science the course applies. Materials, processes and systems are covered by category, so delete any you do not study once the notes are yours.

Adding them puts a copy in your notes, in a folder of its own with the folders below, for you to change and turn into flashcards or a question deck. Download gives you a zip of markdown files, which opens in any notes app.

What is inside

  • Core technical principles
    • New and emerging technologies: industry, enterprise, people and society8 KB
    • Production techniques and systems5 KB
    • Energy generation and storage6 KB
    • Modern, smart and composite materials and technical textiles7 KB
    • Electronic systems: inputs, processes and outputs6 KB
    • Mechanical devices7 KB
    • Papers, boards and timbers5 KB
    • Metals, alloys and polymers5 KB
    • Textiles4 KB
    • Material properties4 KB
  • Specialist technical principles
    • Selecting materials and components5 KB
    • Forces and stresses4 KB
    • Ecological and social footprint5 KB
    • Sources and origins of materials6 KB
    • Scales of production4 KB
    • Shaping, forming and joining processes6 KB
    • Papers and boards in use5 KB
    • Timber in use4 KB
    • Metals in use5 KB
    • Polymers in use5 KB
    • Textiles in use5 KB
    • Electronic and mechanical systems in use6 KB
  • Designing and making principles
    • Investigation, primary and secondary data6 KB
    • Environmental, social and economic challenge3 KB
    • The work of others: designers and companies9 KB
    • Design strategies4 KB
    • Communicating design ideas5 KB
    • Prototype development and evaluation4 KB
    • Tolerances, selecting materials and material management5 KB
    • Tools, equipment, techniques and safety5 KB
  • Maths and science in design and technology
    • Maths skills in design and technology7 KB
    • Science knowledge in design and technology7 KB

The first note

Core technical principles / New and emerging technologies: industry, enterprise, people and society

New technology changes how things are made, who makes them, how they are sold and what people expect from them. A designer has to judge each change from several points of view at once: the business, the worker, the user, the community and the planet. ## Industry **Automation** means machines doing tasks with little or no human control, and **robots** are the programmable machines that do much of it. A robot arm on a car line welds or paints the same joint thousands of times to the same standard, works through the night and never tires, and it can be sent into places that are dangerous for people, such as paint booths full of fumes. The cost is the price of buying and programming the equipment, and the jobs that repetitive manual work used to provide. Workers are retrained to programme, maintain and supervise the machines, so the job changes more often than it disappears. The layout of a workplace changes around the machinery. Factories are planned around robot cells and conveyors, with guarding to keep people clear of moving arms. Collaborative robots (cobots) are built with force sensors and rounded shapes so they can work beside a person without a cage. Offices have moved towards hot desking, video meetings and working from home, which reduces the floor space a company needs. Buildings themselves use new technology. Sensors switch lighting and heating off in empty rooms, smart meters track energy use, parts are made off site as prefabricated modules and assembled quickly…

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