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AP Physics 1

AP · College BoardPhysics 146 notes dans 9 dossiers, 263 KB

46 notes de révisions pour College Board AP Physics 1, créée par cookie, répartie en 9 sections qui suivent les thèmes du cours.

Notes for AP Physics 1 (College Board), in folders for the course's eight units in their order: kinematics, forces, energy, momentum, rotation, rotating systems, oscillations and fluids, with one note for each topic or pair of topics. A last folder covers the graphing and experiment-design skills the course uses. Follows the course framework for 2027. Ideal fluids are assumed, and g is taken as 10 m/s² as the course does.

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Contenu

  • Kinematics
    • Scalars and vectors5 KB
    • Displacement, velocity and acceleration5 KB
    • Graphs of motion5 KB
    • Constant acceleration and free fall5 KB
    • Reference frames and relative motion4 KB
    • Projectile motion5 KB
  • Force and translational dynamics
    • Systems and center of mass5 KB
    • Forces and free-body diagrams5 KB
    • Newton's first and second laws5 KB
    • Newton's third law, tension and pulleys7 KB
    • Inclines and forces at angles5 KB
    • Gravitational force6 KB
    • Kinetic and static friction6 KB
    • Spring forces5 KB
    • Circular motion6 KB
    • Banked curves, vertical circles and orbits5 KB
  • Work, energy and power
    • Translational kinetic energy5 KB
    • Work6 KB
    • Potential energy5 KB
    • Conservation of energy6 KB
    • Power5 KB
  • Linear momentum
    • Linear momentum5 KB
    • Change in momentum and impulse6 KB
    • Conservation of linear momentum6 KB
    • Elastic and inelastic collisions7 KB
  • Torque and rotational dynamics
    • Rotational kinematics5 KB
    • Connecting linear and rotational motion5 KB
    • Torque6 KB
    • Rotational inertia6 KB
    • Rotational equilibrium6 KB
    • Newton's second law in rotational form6 KB
  • Energy and momentum of rotating systems
    • Rotational kinetic energy and work by torque6 KB
    • Angular momentum and angular impulse6 KB
    • Conservation of angular momentum6 KB
    • Rolling6 KB
    • Motion of orbiting satellites6 KB
  • Oscillations
    • Defining simple harmonic motion6 KB
    • Frequency and period of SHM6 KB
    • Representing and analyzing SHM6 KB
    • Energy of simple harmonic oscillators5 KB
  • Fluids
    • Internal structure and density5 KB
    • Pressure6 KB
    • Fluids and Newton's laws7 KB
    • Fluids and conservation laws7 KB
  • Experimental methods
    • Measurement, uncertainty and graphs7 KB
    • Linearizing data and designing investigations8 KB

La première note

Kinematics / Scalars and vectors

Scalars and vectors in one dimension

A scalar quantity is described by a magnitude alone: a number and a unit. A vector quantity needs a magnitude and a direction. Distance, speed, time, mass, energy and power are scalars. Position, displacement, velocity, acceleration, force and momentum are vectors.

A vector is drawn as an arrow. The arrow points in the direction of the quantity and its length is proportional to the magnitude, so a velocity arrow twice as long stands for twice the speed. In print a vector is written with an arrow over the symbol, as in v⃗\vec{v}, and the symbol without the arrow usually means the magnitude.

In one dimension the direction of a vector is carried entirely by its sign. A coordinate axis is chosen, one direction along it is called positive, and every vector component along the axis is then a positive or negative number. A car moving at 20 m/s20\ \mathrm{m/s} to the right and a car moving at 20 m/s20\ \mathrm{m/s} to the left have the same speed and opposite velocities, vx=+20 m/sv_x = +20\ \mathrm{m/s} and vx=−20 m/sv_x = -20\ \mathrm{m/s}. The choice of positive direction is free, but it must be kept for every quantity in a problem. If up is positive for velocity, then up is positive for acceleration, force and displacement as well.

Adding vectors in one dimension

Vectors along the same line are added by adding their signed components. Opposite directions have opposite signs, so they partly or wholly cancel. A boat that can move at 6 m/s6\ \mathrm{m/s} relative to the water, heading upstream against a current of 2 m/s2\ \mathrm{m/s}, has a velocity relative to the bank of +2+(−6)+2 + (-6) taken with downstream positive, which is −4 m/s-4\ \mathrm{m/s}, meaning 4 m/s4\ \mathrm{m/s} upstream.

The result of adding vectors is called the vector sum, or the net or resultant vector. The same rule gives the net force on an object when forces act along one line: a 30 N30\ \mathrm{N} push to the right and a 12 N12\ \mathrm{N} push to the left give a net force of +18 N+18\ \mathrm{N}.

Vectors in two dimensions

A vector in a plane can be replaced by two perpendicular components, one along each of two chosen axes, so that the vector is the resultant of its components. Adding the components back together reproduces the original vector. The axes are usually horizontal and vertical, but any perpendicular pair may be chosen, and a good choice makes a problem much easier. On an incline, for instance, one axis is parallel to the slope.

Resolving a vector

If a vector of magnitude AA makes an angle θ\theta with the xx axis, the right-angled triangle formed by the vector and its components gives

Ax=Acos⁡θAy=Asin⁡θ A_x = A\cos\theta \qquad A_y = A\sin\theta

where the component along the axis the angle is measured from uses cosine, and the component across it uses sine. The components can be positive or negative depending on the quadrant. The magnitude and angle are recovered from the components with

A=Ax2+Ay2tan⁡θ=AyAx A = \sqrt{A_x^2 + A_y^2} \qquad \tan\theta = \frac{A_y}{A_x}

The first is Pythagoras' theorem, and the second gives the angle measured from the xx axis, for which the signs of the components say which quadrant the vector is in.

A worked example: a person pulls a sled with a rope that makes 30°30° above the horizontal with a force of 80 N80\ \mathrm{N}. The horizontal component is 80cos⁡30°=69 N80\cos 30° = 69\ \mathrm{N} and the vertical component is 80sin⁡30°=40 N80\sin 30° = 40\ \mathrm{N}. Only the horizontal part pulls the sled along the ground, and the vertical part lifts slightly on the sled.

Adding vectors with components

To add vectors in two dimensions, resolve each along the same axes, add all the xx components to get RxR_x, add all the yy components to get RyR_y, and then combine these into a magnitude and angle.

Take two displacements: 3.0 m3.0\ \mathrm{m} east followed by 4.0 m4.0\ \mathrm{m} north. With east as +x+x and north as +y+y the components of the sum are Rx=3.0 mR_x = 3.0\ \mathrm{m} and Ry=4.0 mR_y = 4.0\ \mathrm{m}, so

R=3.02+4.02=5.0 mθ=tan⁡−14.03.0=53° R = \sqrt{3.0^2 + 4.0^2} = 5.0\ \mathrm{m} \qquad \theta = \tan^{-1}\frac{4.0}{3.0} = 53°

north of east. The distance travelled is 7.0 m7.0\ \mathrm{m} but the displacement has magnitude 5.0 m5.0\ \mathrm{m}, which is why a vector sum is not the sum of the magnitudes. The magnitude of the sum equals the sum of the magnitudes only when the vectors point the same way.

A vector sum is independent of the axes

The two components of a vector depend on the axes chosen, but the vector does not. Rotating the axes changes AxA_x and AyA_y and leaves AA unchanged. Perpendicular components are independent of each other in a useful sense: a force or an acceleration along one axis changes motion along that axis only. This is what allows two-dimensional motion to be split into two one-dimensional problems, which is the method used for projectiles, inclines and circular motion.

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