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WJEC GCSE Design and Technology

GCSE · WJECDesign and Technology36 โน้ต ใน 5 โฟลเดอร์, 162 KB

โน้ตทบทวน 36 รายการ สร้างโดย cookie แบ่งเป็น 5 ส่วนตามหัวข้อของหลักสูตร

Notes for WJEC GCSE Design and Technology (the made-for-Wales qualification first awarded in 2028), in folders for the core content every learner studies, one folder for each of the three pathways (Engineering Design, Fashion and Textiles, Product Design) and one for the design project. Delete the pathway folders you do not study once the notes are yours.

เมื่อเพิ่มแล้ว สำเนาจะอยู่ในโน้ตของคุณ ในโฟลเดอร์ใหม่พร้อมโฟลเดอร์ย่อยด้านล่าง เพื่อให้คุณแก้ไขและเปลี่ยนเป็นแฟลชการ์ดหรือชุดคำถามได้ การดาวน์โหลดจะได้ไฟล์ Markdown ในรูปแบบ zip ซึ่งเปิดได้ในแอปจดโน้ตทุกแอป

มีอะไรอยู่ข้างใน

  • Core knowledge
    • Market pull, technology push and new technologies in industry4 KB
    • Computer aided design and manufacture5 KB
    • Modern and smart materials3 KB
    • Sustainable design6 KB
    • Energy sources and storage5 KB
    • Design thinking, history and culture, and the factors that influence design5 KB
  • Engineering Design
    • Ferrous and non-ferrous metals5 KB
    • Thermoplastic and thermosetting polymers5 KB
    • Modern, smart and emerging materials and technology in engineering5 KB
    • Electronic and control systems: inputs, processes and outputs7 KB
    • Circuits, Ohm's law and potential dividers6 KB
    • Forces, levers and structures5 KB
    • Mechanisms, gears and movement calculations6 KB
    • Surface finishes, stock forms and bought-in components in engineering4 KB
    • Engineering manufacture and industry7 KB
    • Marking out, measuring and making in engineering5 KB
  • Fashion and Textiles
    • Fibres, yarns and their properties5 KB
    • Woven, knitted and non-woven fabrics4 KB
    • Technical textiles and smart textiles4 KB
    • Components, stock forms and costing in textiles4 KB
    • Decorative techniques and finishes for textiles4 KB
    • Pattern marking, construction techniques and style details6 KB
    • The fashion and textile industry5 KB
  • Product Design
    • Ferrous and non-ferrous metals in product design4 KB
    • Natural timbers and manufactured boards3 KB
    • Thermoforming and thermosetting plastics in product design4 KB
    • Modern, smart and emerging materials and technology in product design4 KB
    • Marking out, cutting and shaping materials4 KB
    • Joining metals, woods and plastics3 KB
    • Industrial manufacturing processes for metals, woods and plastics3 KB
    • Surface finishes, stock forms and standard components in product design4 KB
    • Product manufacture and industry4 KB
  • Design project
    • Contexts, user needs, research and specifications4 KB
    • Iterative design and communicating ideas4 KB
    • Manufacturing a prototype4 KB
    • Analysing and evaluating design decisions and prototypes3 KB

โน้ตรายการแรก

Core knowledge / Market pull, technology push and new technologies in industry

What drives a new product

Products reach the market for one of two broad reasons. Market pull happens when consumers want something that does not yet exist, or want an existing product to be better, and manufacturers respond. The demand comes first and the technology is developed to meet it. People wanting phones that last several days between charges is a pull on battery research, and a pull on the design of lower-power processors.

Technology push works the other way round. A company or research group develops a new material, process or component, and then looks for products that could use it. The technology exists before anyone has asked for it, so the company often has to persuade people that they need the result. Voice-controlled speakers became possible once speech recognition was reliable enough, and the product followed from the capability.

Most successful products involve both. A technology that is pushed with no demand tends to fail, and a demand that cannot be met with the technology available stays unmet until the technology arrives. Designers therefore watch what users complain about and what laboratories have just made possible.

How new technologies affect industry and enterprise

New technology changes how a business makes things and who can make them.

  • Automation and robotics take over repetitive, dangerous or very precise tasks, which raises output and consistency and lowers the cost of each item. They also reduce the number of workers needed for those tasks and increase the need for people who can programme, maintain and supervise the machines.
  • Digital design and manufacture make it cheap to produce a prototype, so a small business or a single person can test an idea without paying for tooling. Crowdfunding sites and online shops then let that person find customers without a shop or a distributor.
  • Data collected from connected products shows manufacturers how their goods are used, which feeds back into the next version.
  • Production can be spread across countries, and designs sent as digital files can be made near the customer. This shortens supply chains but makes a business depend on communications and on suppliers it may never meet.
  • Old skills and industries decline as new ones appear, so a region can lose work that a new technology moves elsewhere.

Enterprise means starting and running a business to meet a need, and cheaper technology lowers the cost of starting one. It also lets large firms copy a successful small product quickly.

Connected products

The Internet of Things (IoT) is the name for everyday objects that connect to the internet or to each other so that they can send data and be controlled remotely, such as thermostats, doorbells and fitness trackers. Short-range wireless links like Bluetooth and Wi-Fi join them to a phone or a home network. IoT products can learn from use and be updated after sale, and they raise questions about privacy, security and what happens when the maker stops supporting the product.

Artificial intelligence (AI) and machine learning (ML) are programs that find patterns in large amounts of data and improve as they are given more. In product development they analyse user feedback or test results, suggest design options, predict when a part will fail, and adjust manufacturing settings. They depend on the quality of the data they are trained on, so a biased data set gives biased results.

Emerging technology is often described as a driving force in product development because each new capability makes products possible that could not exist before, and companies compete to be first to use it.

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