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CBSE Class 10 Computer Applications

Class 10 · CBSEComputer Science24 notes in 3 folders, 108 KB

Notes for CBSE Class 10 Computer Applications (subject code 165), in folders for the curriculum's three theory units in its order: networking, HTML with CSS, and cyber ethics. Each folder has one note per topic, with HTML tags and attributes shown in code. Follows the 2026-27 curriculum. Practical and lab-exercise content is not covered.

Adding them puts a copy in your notes, in a folder of its own with the folders below, for you to change and turn into flashcards or a question deck. Download gives you a zip of markdown files, which opens in any notes app.

What is inside

  • Networking
    • The Internet and the World Wide Web5 KB
    • Web addresses, email addresses and file transfer4 KB
    • Internet protocols5 KB
    • Remote login and file transfer protocols4 KB
    • Finding information and people online4 KB
    • Web services6 KB
    • Mobile technologies4 KB
  • HTML
    • Writing and viewing a web page4 KB
    • Document structure and the body tag4 KB
    • Headings, paragraphs and text styles4 KB
    • Lists3 KB
    • The font tag3 KB
    • Images, superscript and subscript4 KB
    • Links4 KB
    • Tables3 KB
    • Forms5 KB
    • Audio and video4 KB
    • Cascading style sheets5 KB
    • CSS properties6 KB
  • Cyber ethics
    • Netiquettes4 KB
    • Software licences and the open source movement5 KB
    • Intellectual property, plagiarism and digital property6 KB
    • Freedom of information and the digital divide5 KB
    • E-commerce: privacy, fraud and secure data transmission6 KB

The first note

Networking / The Internet and the World Wide Web

## The Internet and the web are different things The **Internet** is the global network of networks: millions of computers, phones, servers and routers joined by cables, fibre, satellites and radio links, all agreeing to exchange data using a common set of rules called protocols. The Internet carries many services, including email, file transfer, video calls and online games. The **World Wide Web** (WWW, or the web) is one of those services. It is a collection of linked documents and other resources, such as pages, images and videos, that can be reached over the Internet using a web browser. Tim Berners-Lee proposed it at CERN in 1989 and built the first working version in the early 1990s. The network already existed by then, which is why the two words are not interchangeable: sending an email does not use the web, but opening a page in a browser does. The web rests on three ideas: every resource has an address (a URL), the resources are requested and delivered using a protocol (HTTP or HTTPS), and the pages are written in a markup language (HTML) that lets one page link to another. ## Web servers and web clients A **web server** is a computer, together with the software running on it, that stores web content and sends it out when asked. It listens for requests, finds the file or builds the page that was asked for, and sends back a response. If it cannot find what was asked for, it sends back an error message instead. Apache HTTP Server, Nginx and Microsoft IIS are examples…

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