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AP Physics C: Mechanics

AP · College BoardPhysics C: Mechanics40 catatan dalam 7 folder, 253 KB

40 catatan belajar untuk College Board AP Physics C: Mechanics, dibuat oleh cookie, dalam 7 bagian yang mengikuti topik kursus.

Notes for AP Physics C: Mechanics (College Board), in folders for the course's seven units in their order: kinematics, forces, work and energy, momentum, rotation, energy and momentum of rotating systems, and oscillations, with one note for each topic or pair of topics. Calculus is used throughout. Follows the course framework for exams from 2027, and g is taken as 10 m/s² in worked examples.

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  • Kinematics
    • Scalars and vectors6 KB
    • Displacement, velocity and acceleration5 KB
    • Representing motion6 KB
    • Reference frames and relative motion5 KB
    • Motion in two dimensions6 KB
  • Force and translational dynamics
    • Systems and center of mass5 KB
    • Forces and free-body diagrams6 KB
    • Newton's first and third laws6 KB
    • Newton's second law6 KB
    • Gravitational force6 KB
    • Kinetic and static friction6 KB
    • Spring forces6 KB
    • Resistive forces6 KB
    • Circular motion8 KB
  • Work, energy and power
    • Translational kinetic energy6 KB
    • Work6 KB
    • Potential energy7 KB
    • Conservation of energy7 KB
    • Power5 KB
  • Linear momentum
    • Linear momentum6 KB
    • Change in momentum and impulse6 KB
    • Conservation of linear momentum7 KB
    • Elastic and inelastic collisions8 KB
  • Torque and rotational dynamics
    • Rotational kinematics6 KB
    • Connecting linear and rotational motion6 KB
    • Torque7 KB
    • Rotational inertia7 KB
    • Rotational equilibrium6 KB
    • Newton's second law in rotational form7 KB
  • Energy and momentum of rotating systems
    • Rotational kinetic energy6 KB
    • Torque and work6 KB
    • Angular momentum and angular impulse6 KB
    • Conservation of angular momentum7 KB
    • Rolling7 KB
    • Motion of orbiting satellites8 KB
  • Oscillations
    • Defining simple harmonic motion7 KB
    • Frequency and period of simple harmonic motion6 KB
    • Representing and analysing simple harmonic motion7 KB
    • Energy of simple harmonic oscillators6 KB
    • Simple, physical and torsion pendulums6 KB

Catatan pertama

Kinematics / Scalars and vectors

Magnitude and direction

A scalar is a quantity with a size and nothing else: mass, time, distance, speed, energy and temperature are examples. A vector has a size and a direction, and two vectors are equal only if both agree. Position, displacement, velocity, acceleration, force, momentum and torque are vectors. The size of a vector is its magnitude, and it is never negative.

A vector is drawn as an arrow. The arrow points in the direction of the vector and its length is proportional to the magnitude, so a velocity arrow twice as long stands for twice the speed. Arrows can be moved about the page without changing the vector, provided the length and direction stay the same, which is what makes graphical addition possible.

Distance and speed are scalars; the matching vectors are displacement and velocity. A runner who completes one lap of a track has covered a distance of 400 m and has a displacement of zero, because displacement compares only the start and the finish. The average speed over the lap is positive, and the average velocity is zero.

In a one-dimensional problem a vector has only two possible directions, and these are told apart by sign. Once a positive direction has been chosen, a vector pointing the other way takes a negative sign, so a velocity of −4 m/s-4\ \mathrm{m/s} means 4 m/s in the negative direction. The sign belongs to the component along the chosen axis and says nothing about whether the object is speeding up or slowing down.

Unit vectors and components

A unit vector has magnitude 1 and no units, and is used only to carry a direction. The unit vectors along the xx, yy and zz axes are written ı^\hat{\imath}, ȷ^\hat{\jmath} and k^\hat{k}. Any vector is the sum of its components along these axes:

A⃗=Ax ı^+Ay ȷ^+Az k^ \vec{A} = A_x\,\hat{\imath} + A_y\,\hat{\jmath} + A_z\,\hat{k}

Each component is a scalar with a sign. Its magnitude and direction are found from the components. In two dimensions, for a vector making an angle θ\theta with the positive xx axis,

Ax=Acos⁡θ,Ay=Asin⁡θ,A=Ax2+Ay2,tan⁡θ=AyAx A_x = A\cos\theta, \qquad A_y = A\sin\theta, \qquad A = \sqrt{A_x^2 + A_y^2}, \qquad \tan\theta = \frac{A_y}{A_x}

and in three dimensions A=Ax2+Ay2+Az2A = \sqrt{A_x^2 + A_y^2 + A_z^2}. When AxA_x is negative the inverse tangent alone gives an angle in the wrong quadrant, so the signs of both components must be checked against a sketch.

The position vector r⃗\vec{r} of a point runs from the origin to the point. The unit vector in that direction is r^\hat{r}, found by dividing the vector by its own magnitude:

r^=r⃗r \hat{r} = \frac{\vec{r}}{r}

This unit vector is used whenever a quantity points along the line joining two things, for instance the gravitational force between two masses, which points along r^\hat{r} or against it.

Adding vectors

The resultant of several vectors is their vector sum. It is found by adding the matching components:

A⃗+B⃗=(Ax+Bx) ı^+(Ay+By) ȷ^+(Az+Bz) k^ \vec{A} + \vec{B} = (A_x + B_x)\,\hat{\imath} + (A_y + B_y)\,\hat{\jmath} + (A_z + B_z)\,\hat{k}

Subtraction works the same way, component by component, because A⃗−B⃗\vec{A} - \vec{B} is A⃗\vec{A} added to −B⃗-\vec{B}, a vector of the same length pointing the other way. Graphically the vectors are placed head to tail and the resultant runs from the tail of the first to the head of the last; the order does not matter. Multiplying a vector by a scalar multiplies every component, so the direction is unchanged unless the scalar is negative, which reverses it.

Magnitudes do not add like components. Two vectors of magnitudes 3 and 4 have a resultant anywhere from 1 to 7, and it is 5 only when they are at right angles.

Worked example

Take A⃗=(3 ı^+4 ȷ^) m\vec{A} = (3\,\hat{\imath} + 4\,\hat{\jmath})\ \mathrm{m} and B⃗=(5 ı^−2 ȷ^) m\vec{B} = (5\,\hat{\imath} - 2\,\hat{\jmath})\ \mathrm{m}. The resultant is

R⃗=A⃗+B⃗=(8 ı^+2 ȷ^) m \vec{R} = \vec{A} + \vec{B} = (8\,\hat{\imath} + 2\,\hat{\jmath})\ \mathrm{m}

with magnitude 64+4=8.25 m\sqrt{64 + 4} = 8.25\ \mathrm{m} and direction tan⁡−1(2/8)=14.0∘\tan^{-1}(2/8) = 14.0^\circ above the +x+x axis. The difference is A⃗−B⃗=(−2 ı^+6 ȷ^) m\vec{A} - \vec{B} = (-2\,\hat{\imath} + 6\,\hat{\jmath})\ \mathrm{m}, of magnitude 4+36=6.32 m\sqrt{4 + 36} = 6.32\ \mathrm{m}. Because its xx component is negative and its yy component positive, its direction lies in the second quadrant, at 180∘−tan⁡−1(6/2)=108.4∘180^\circ - \tan^{-1}(6/2) = 108.4^\circ from the +x+x axis.

Products of two vectors

Two ways of multiplying vectors are used in mechanics, and each has its own meaning.

The scalar product (dot product) gives a scalar. For vectors at an angle θ\theta between their directions,

A⃗⋅B⃗=ABcos⁡θ=AxBx+AyBy+AzBz \vec{A}\cdot\vec{B} = AB\cos\theta = A_xB_x + A_yB_y + A_zB_z

It measures how much of one vector lies along the other. It is zero for perpendicular vectors, positive when the angle between them is under 90∘90^\circ and negative when it is over. Work is the scalar product of force and displacement, and power is the scalar product of force and velocity.

The vector product (cross product) gives a vector. Its magnitude is

∣A⃗×B⃗∣=ABsin⁡θ \lvert\vec{A}\times\vec{B}\rvert = AB\sin\theta

and its direction is perpendicular to both vectors, given by the right-hand rule: with the fingers pointing along A⃗\vec{A} and curling towards B⃗\vec{B} through the smaller angle, the thumb gives the direction. Reversing the order reverses the result, so A⃗×B⃗=−B⃗×A⃗\vec{A}\times\vec{B} = -\vec{B}\times\vec{A}. It is zero for parallel vectors. Torque and angular momentum are vector products. For vectors that lie in the xyxy plane the product points along zz, and its component is

(A⃗×B⃗)z=AxBy−AyBx (\vec{A}\times\vec{B})_z = A_xB_y - A_yB_x

With the vectors from the worked example, A⃗⋅B⃗=3(5)+4(−2)=7 m2\vec{A}\cdot\vec{B} = 3(5) + 4(-2) = 7\ \mathrm{m^2} and (A⃗×B⃗)z=3(−2)−4(5)=−26 m2(\vec{A}\times\vec{B})_z = 3(-2) - 4(5) = -26\ \mathrm{m^2}, so A⃗×B⃗=−26 k^ m2\vec{A}\times\vec{B} = -26\,\hat{k}\ \mathrm{m^2}. As a check, A=5.00 mA = 5.00\ \mathrm{m} and B=29=5.39 mB = \sqrt{29} = 5.39\ \mathrm{m}, and the angle from cos⁡θ=7/26.9\cos\theta = 7/26.9 is 74.9∘74.9^\circ, which gives ABsin⁡θ=26.0 m2AB\sin\theta = 26.0\ \mathrm{m^2} for the magnitude.

The negative sign shows that turning A⃗\vec{A} towards B⃗\vec{B} is clockwise when viewed from the positive zz axis. That agrees with the picture: A⃗\vec{A} points at 53∘53^\circ above the xx axis and B⃗\vec{B} at 22∘22^\circ below it, so B⃗\vec{B} lies clockwise from A⃗\vec{A}.

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